Minimum
GPU: GeForce GTX 1050
Minimum: OS *: Windows 7 (SP1+), Windows 10 and Windows 11 Processor: Intel® Core™ i5 4570 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 1050 or AMD equivalent DirectX: Version 10 Storage: 1 GB available space
Pc-game
We koppelen de minimum- en aanbevolen GPU uit de system requirements aan kaarten die je nu kunt kopen. Eigen fps-metingen volgen via het lab; dit zijn geen geschatte frames.

Journey is an indie game placed in a setting of the vast desert. The protagonist is a nameless and speechless figure moving towards the distant mountain. The player gets to know the story without words, but rather through cutscenes. The main character wears a magical scarf, which allows flying for some time, and recharges it with gathered cloth or simply by walking. From time to time the protagonist finds collectible items and discover ruins that can give additional information about the world or the storyline. The only way of interaction with in-game objects is a shout. The game transfers the atmosphere of an absolute loneliness. However, during the journey the character can meet other players controlling differently dressed, but generally the same figures. Wandering together can be helpful for both players, as they are able to charge one another’s scarves. The thing is that both players cannot communicate each other in any way, except producing noises. Together players can complete levels and continue moving to their final destination.
Platforms: PC, iOS, PlayStation 4, PlayStation 3
GPU: GeForce GTX 1050
Minimum: OS *: Windows 7 (SP1+), Windows 10 and Windows 11 Processor: Intel® Core™ i5 4570 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 1050 or AMD equivalent DirectX: Version 10 Storage: 1 GB available space
GPU: GeForce GTX 1080
Recommended: OS *: Windows 7 (SP1+), Windows 10 and Windows 11 Processor: Intel® Core™ i7 5700k or better Memory: 16 GB RAM Graphics: NVIDIA GTX 1080 or AMD equivalent DirectX: Version 12 Storage: 1 GB available space
Gekoppeld aan de genoemde minimum- en aanbevolen GPU’s, plus VRAM. Dit is geen fps-meting: moderne kaarten in onze catalogus liggen vaak ruim boven de originele publisher-eis.






Nog geen fps-dataset voor deze titel. RAWG levert geen frames. UL-estimates verschijnen hier na een contract; eigen 1%-lows na PresentMon-labruns.
Gamegegevens via RAWG. GPU-advies is een mapping van system requirements op onze catalogus, geen gemeten fps.